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Unity Experiments

Separate Gravity

Inspired by the gravity gun of Half-Life 2, I wanted to play with a more World-changing variation of gravity. This experiment involves a separate gravity force for the player and objects in the scene. It's quite difficult to get the hang of manipulating the world, but it's satisfying to make it happen. I will make a puzzle platformer from this someday, and just for fun, maybe a somewhat-sickening and terrifying VR experience.

Traffic and Patience, Future Art Game

With a talented friend I have a series of art games planned, with a common message about the way we live. This experiment is for one of the first games where the player should be thinking about patience, frustration, and their place in the world compared to others.

The player needs to drive through the endless traffic, avoiding hitting larger cars (that has their car "eaten" and sends them backwards to another car), and avoiding growing too large by "eating" too many smaller cars.

Decorative flamingo